32) throughout all types of hard work in the game. Within such frameworks, gamers are able to experience “positive stress” (p. She suggested that an ultimate goal, a set of rules, a timely feedback system, and voluntary participation constitutes the four fundamental shared traits of all games. The author began her book by clearly determining the nature of games as a type of “hard work” (p.28) that fits into the intrinsic needs of human beings. In light of the rapid growing realm of positive psychology, Reality Is Broken stretched her influential exploration of how digital games contribute to an individual’s sense of well-being, how gaming activities improve the quality of real social lives, and how games function as platforms to provoke people’s civic and political awareness. in performance from the University of California, Berkeley, Department of Theater, Dance, and Performance Studies, has been recognized as one of the early game designers and researchers that initiat ed the inquiry of the positive values of digital games in the contemporary society. Jane McGonigal, a digital game designer who earned her Ph. New York: Penguin Books, 2011, 416 pp., ISBN NO. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Gaming for Better Life: A Review of Jane McGonigal’s Reality Is Broken
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